package ttk.muxiuesd.block.instance;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import ttk.muxiuesd.assetsloader.AssetsLoader;
import ttk.muxiuesd.block.Block;

public class BlockTest extends Block {
    public BlockTest() {
        super(new Property().setFriction(1.0f));
        textureRegion = new TextureRegion(AssetsLoader.getInstance().get("block/block_test.png", Texture.class));
    }
}
